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Idle Units

Different requirements apply for a unit to be considered idle:

  • A mobile unit has run out of tasks and is awake.
  • A factory has run out of production tasks, is awake, and can be enabled.
  • A mine is currently disabled, is awake, and can be enabled.
  • An offensive mobile unit has no tasks and detected hostile units within attack range (this point ignores a potential sleep-state).

With the exception of the last point, units can be put to sleep to avoid them appearing in the idle queue. If no unit is left in it, the end round button will flash.

During command phase the space key can be used to go through the list of idle units. This feature is very useful to not miss units without jobs.