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Scanning Range

All units provide a scanning range that reveals terrain and hostile units. The respective range is shown as a yellow shape around the selected unit.

Terrain and units outside the current scanning range of any friendly unit are at best preserved as memories, but not updated. The older the memory, the less likely it is still current. Ghosts of hostile units to which sensor contact has been lost are removed after 10 rounds.

The terrain is shown in three shades:

  1. Unvisited (this may look very similar to 3., depending on server configuration))
  2. Currently observed
  3. Observed at some point but not anymore.

Obviously, it is benefitial to observe as much of the terrain as possible, but it may be of higher priority to first get an idea of enemy locations.

Sky Sensory

Planes have cylindrical sensors that allow coverage of a wider area beneath them, however, with limited ability to peer into the ground. Coupled with the increased speed and regular radar invisibility of planes, this allows them to cover and oberserve large stretches of the terrain beneath with relative ease.