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Vehicles are ground-based mobile units built by vehicle plants. They require at least a ledge to stand on, and cannot stand on lava alone. All regular vehicles are composed of a vehicle base and turret. Depending on the combination, different capacities and restrictions apply.


Turrets come with an inherent weight which must be carried by the respective vehicle base. Overweight is the result of turret weight exceeding the carrying capacity of the used base.

For each additional point of overweight, the vehicle will lose 25% of its remaining movement speed, though it will never fall below one step per round. Heavy turrets, such as a bomb or missile launcher, are thus better suited atop a heavy or catamaran base.


Vehicles built on a catamaran base are much faster on, but also restricted to water surfaces. They are usually a good choice on planets with extensive water surfaces, but rarely anywhere else. Naval terraformers can dig canals through non-water terrain, but can never leave the water surface.

Heavy Vehicles

If a heavy base is used, then the vehicle cannot savely stand on water alone, and has reduced falling tolerance. However, similar to catamaran bases, it has increased capacities on solid terrain. Heavy vehicles benefit from flat non-liquid terrain. Similarly to naval vehicles, terraformers can make any terrain suitable for heavy vehicles.

Sub Orbital Planes

Planes are unusual vehicles. While they follow the same principles, the player is not given a choice regarding the component composition. Instead, all planes share the same base. Their health is determined from the 'turret' health multiplier alone, and their speed equals 100 divided by their weight.

Planes can land and take off vertically, as long as no terrain is in the way. While landed, they are immobile and visible to regular sensory. They can fall, however, if the ground is removed beneath them.

While airborne, they are very fast and invisible to regular sensory. Other planes are required to detect them.