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Save Games

Save games are stored as binary .hsf (non-standard format) files, and managed exclusively by the server. The files contain all data necessary to restore a previous game, from terrain state, to factions, keys, units, and memories.


Unless configured differently, automatic saves are created every 10 rounds, or when all players have disconnected. Up to 10 automatic savegames are preserved in game folder\server\saves\auto\snapshot[index].hsf, where snapshot0.hsf is always the newest savegame.

Additionally, autosaves may be created manually using the control console command /IO/autoSaveNow. Likewise the command /IO/saveTo [X] can be used to create a new save file [X] anywhere.


Save games may be loaded via the -l [X] server command line parameter, where [X] is a full path to a save file. A more convenient solution is to do so via the control console command /IO/loadFrom [X]. If the filename is located in the auto-save folder, using the described naming convention, then it may also be loaded using /IO/loadAutoSave [index].

Loading save games while a game session is currently active flushes the current game state and forcefully disconnects all clients.