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Terrain

Hexaverse is played on (or something beneath) the surface of planets.

The terrain is composed of 32 layers of mostly hexagonal cells. A high resolution grid of terrain cells defines the visible terrain. A second, lower resolution grid is constructed to define where units may be placed. Each unit cell completely contains one terrain cell, and shares a number of terrain cells with its neighbors equal to the number of edges (6 in most cases).

A unit requires its central and all edge terrain cells to be clear. Conversely, it can stand on central terrain blocks as well as mere ledges (shared terrain blocks) one layer beneath the unit.

Vehicles will fall (or be destroyed in some cases) if the conditions are not met. Structures hover once constructed but remain stationary.

With the exception of lava, units will automatically remove any terrain moving into their unit cell (e.g. expanding water). Lava will mercilessly destroy any unit it touches. Structures can 'stand' atop lava; vehicles can not (if nothing else keeps them up).

Planet Types

The system distinguishes a number of terrain blocks such as sand, grass, rock, granite, snow, water or lava.

Different planet types may be constructed by configuring the server accordingly.

Terrain Clipping

Terrain clipping allows to view caves beneath the ground. It visually removes terrain within a certain radius around the current focus point down to the current clipping height. It can be configured via the respective view buttons, but may also be toggled using the control key. Page up/down can be used to quickly alter the clipping height.

Liquids (water/lava) are shown in their respective colors but all other types are shown as solid black to contrast this viewing mode against regular non-clipped terrain.