Top Banner

Rocket Launcher Tower

  • Based on Rocket Launcher turret
  • Health: 22 [=11*2 (turret health multiplier)]
  • Price: Minerals 55
  • Scanning range: 3 [=5-2 (tower modifier)]
  • Hrz. Attack range: 6 [=4+2 (bonus)] (Missile)
  • Does not require ammunition
  • 2 attacks per round
  • Explosion radius: 1
  • Damage: 7

This tower-turret type can attack objects in range. The unit automatically attacks hostile units in range (possibly extended by its impact explosion radius). Towers are the only units that can intercept hostile units during their movement phase. A hostile mobile unit that enters their attack range is immediately attacked as long as sufficient attack action is left. This tower will never automatically fire at locations that endanger friendly units.

Cheap, low range defense tower, capable of firing twice per round. Good enough against hostile units using canon turrets. Insufficient when facing artillery. Fires in a straight line.