Technitesv0.3.2815.2 MiBLast updated February 2nd 2020 08:53:59
This version of Hexaverse shares most features with the main prototype. Pylons are not available and buildings of one faction implicitly connect across any distance.
The game rules allow the creation and processing of technite factions, tiny programmable life-forms that can cover and reshape the globe, as well as wreak havoc among player factions.
A special client is required to program their behavior. A C# base implementation of such a client can be found here:
https://github.com/SystemSoftware/TechniteLogic
v0.3.28 [Jun 14 2016]
+ Added option for technite logic to mark locations in the world.
* Fixed bottom layer visibility visualization.
v0.3.27 [May 9 2016]
+ Added new button and functionality to automatically progress round if all units have been instructed.
* Fixed round progression in the presence of extra technite rounds and an active AI client.
v0.3.26 [Apr 28 2016]
+ Shift+F3 can now be used to capture auto-cropped, transparent screenshots.
* Fixed automatic round progression in the presence of animation events.
* Fixed various consistency issues when loading game states.
v0.3.25 [Apr 19 2016]
> Rounds again auto-commence when not currently in technite-spawning mode.
* Fixed technite logic being executed multiple times when it should not.
* Fixed technite logic not properly resetting when abandoning the current faction.
* Fixed crash when technites detect a new faction.
v0.3.24 [Apr 12 2016]
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