game folder\client\screenshots\
. Shift+F3 causes the capture to retain its background transparency.
Units are selected by clicking on them. Clicking anywhere else will deselect any selected unit.
The right mouse button can be used to drag the camera around the globe. When clicking it may trigger different events depending on the selected unit.
If a mobile unit is currently selected, then a motion instruction to the given location will be queued, assuming a valid route can be found. If the location is occupied by a known hostile unit, and the selected unit can attack, then an attack is enqueued instead. Right-clicking anywhere while an offensive tower is selected will always attempt to enqueue an attack.
Right-clicking with the shift-key held down queues the command at the end. Otherwise the command queue is cleared first. This behavior can be changed in the options dialog.
Right clicking anywhere with a vehicle plant selected moves or unsets its gathering point.
Offensive units can enqueue attacks at a specific location. Usually, they provide a command in the bottom screen section to activate the attack mode. Towers may also be directly instructued to attack a location by using a mouse right click. The CTRL hotkey can be used to directly enter this mode without using commands.
Offensive units will fill their attack queue on demand if a hostile unit is within attack range. Unless targets should be prioritized, it is commonly not necessary to issue commands manually.
Additionally, terraformers support the following hotkeys to directly enqueue a particular construction command:
Once any construction commands have been issued, Terraformer construction commands can be batched quickly by alt+clicking at any desired construction location. This combination will re-enqueue the last construction command issued to any terraformer, regardless of wether the shift key is currently pressed.
Players are encouraged to check for idle units by pressing the space key at the beginning of each round. The queue will iterate through all units currently considered idle.
Hexaverse is mostly controlled via its hexagonal button configuration. Some buttons may be disabled (semi-transparent), or perma-active (blue). There are four button areas, with different functionality.
The bottom left row of commands shows unit-independent commands. Left to right, the commands are:
Friendly and hostile contacts are grouped by type and displayed at the top edge of the screen. Repeatedly clicking on the same group will go through all members of that group. Important events are listed beneath, such as unit losses and attacks that occurred during the last animation phase.
Commands that are always applicable, or applicable to most units, are located in the bottom right of the screen.
Left to right, the commands are:
Different visual command trees are available depending on the type and state of the selected unit. Rest the mouse cursor atop any command to view its hint-overlay. The currently expanded tree element is shown in blue outline.